Donkey Kong Country Returns Wii

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Donkey Kong Country Returns

Developer(s)Retro Studios, Nintendo
Publisher(s)Nintendo
SeriesDonkey Kong
Platform(s)Wii
Release date(s)NA November 21, 2010
AUS December 2, 2010
EU December 3, 2010
JP December 9, 2010
Genre(s)Platform
Mode(s)Single-player, Co-op (2)
Input methodsWii Remote, Wii Remote + Nunchuk
Compatibility5
Perfect
GameIDsSF8P01, SF8E01, SF8J01
See also..

Dolphin Forum thread
Open Issues

Search Google
Search Wikipedia

Donkey Kong Country Returns with the classic side-scrolling play that made the original so popular, now rendered with new levels and vibrant 3D environments. When Donkey Kong's banana stash is stolen, he goes on a quest to get them back. This time, Diddy Kong joins the adventure, opening up the franchise's first opportunity for simultaneous co-op play. Diddy can hop on and off Donkey Kong's back any time, giving rookies a chance to ride along when the going gets too tough. Lawbreakers paradox download.

  • 2Enhancements
    • 2.2Remove 4:3 Borders
    • 2.3Disable Bloom

Problems

There are no reported problems with this title.

Enhancements

HD Texture Pack

There is a high definition texture pack for Donkey Kong Country Returns on the Dolphin forums.[1]

Remove 4:3 Borders

When the Wii Aspect Ratio is set to 4:3, the game will add black borders to the top & bottom of the screen to remain in 16:9. The game was designed only for 16:9 display, but the following Gecko codes will remove the borders from it to allow proper display based on the Wii settings:

NTSC-U

Notes: The 7th code is the X-FOV and the 9th one is the Y-FOV for the 4:3 setting; The 11th code is the X-FOV and the 14th code is the Y-FOV for the 16:9 aspect setting. There's also some minor graphic issues for blast effects and the projection plane with Donkey Kong in it.


Disable Bloom

This titles bloom lighting renders incorrectly /w resolutions above Native. This code disables the bloom effect.

SF8E01

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Donkey Kong Country Returns since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-11898(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
Ishiiruka-370Windows 10Intel Core i5-2500k @ 3.3GHzNVIDIA GeForce GTX 650 Ti BoostPara uma experiência completamente livre de Bugs e erros, eu recomendo a revisão não oficial Dolphin-Ishiiruka.370(e0deea0).x64, nessa revisão o Game roda perfeito sem erros gráficos ou de áudio e sem travar à 1080p com 3x Native Resolution, 4x AA e 16x AF.

Download da revisão Ishiiruka.370(e0deea0) na descrição do video:Donkey Kong Country Returns Dolphin (Wii) 60 FPS FULL SPEED

Willjay_01
r6501Windows 7AMD 965 Phenom II X4 @ 3.4GHzATI Radeon HD 5770Playable
r6631Windows 7Intel Core 2 Duo E4300 @ 1.8GHzNVIDIA GeForce GTS 250Playable
r6871Windows 7Intel Core 2 Quad Q9550NVIDIA GeForce GTX 275Playable
r7093Windows 7Intel Core 2 Duo E8500NVIDIA GeForce GTX 470Playable
r7095Linux_64AMD Phenom II X6 1090TNVIDIA GeForce GTS 450Playable
r7302Windows XPIntel E7400 Core 2 Duo @ 2.8GHzNVIDIA GeForce 9800 GTPlayable
r7319Windows 7Intel Core 2 Duo E6600 @ 3GHzNVIDIA GeForce 450 GTS50-40FPS, Playable but not full speed.
r7561Windows 7AMD Phenom II X6 1090T @ 3.2GHzAMD Radeon HD 6950playable but not full speed (50-52FPS).Gix
r7696Windows 7Intel Core i5-2500K @ 3.3GHzAMD Radeon HD 6950Perfect. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.
3.0-151Windows 7AMD Phenom 1100TAMD Radeon HD 6850Almost perfect 55-60 Frames, no freezes with no 'Odd Primary Colored Halo', only Audio issues listed above.Aldaris
3.0-198Windows 7AMD Phenom II Thuban 1090t X6 @ 3.2GHzATI Radeon HD 5700 series 1goPerfect-speed 100% 60FPS Colour problem Fixed, only Audio issues listed aboveHjenovah
3.0-201Windows 7AMD Phenom II X4 980 @ 3.7GHzAMD Radeon HD 6870Playable at 35-45FPS with any graphics settings; black halo around the main character and audio issues presentSquareby
3.0-354Windows 7Intel Core i7-2600K @ 4.7GHzNVIDIA GeForce GTX 560 TiPlayable 100% at 60FPS with some Audio issuess4nt11
3.0-371Windows 7AMD Phenom II X4 840 @ 3.2GHzNVIDIA GeForce 9800 GTPlayable at 45~60FPS with some audio issuesDroover
3.0-421Windows 7AMD Phenom II X4 965 @ 3.825GHzNVIDIA GeForce 560 TiTotally playable at 50-60FPS. If only my CPU was a bit faster..AgainstYourThought
3.0-721Windows 7Intel Core i5-650 @ 3.2GHzNVIDIA GeForce GTS 250 ProGame freeze everytime you complete a level if you use savestates, so don't use them. Game is almost perfect at 40-60FPS. Just some minor lag. Sometimes music got some strange loops, but if you press home button and then return to game, music go back to ok.dr4g0n3
3.0-750Windows 7Intel Core i5-650 @ 3.2GHzNVIDIA GeForce GTS 250 ProGame freeze everytime you complete a level if you use savestates, so don't use them. Game is playable at 20-30FPS, but no 100% speed. Dolphin crash almost everytime with alerts of Backpatch EAX errors, so it's unplayable.dr4g0n3
3.0-754Windows 8Intel Core i7-2600K @ 5.047GHzNVIDIA GeForce GTX 460PerfectRoger Carvalho
3.0-763Windows 7Intel Core i5-2450MAMD Radeon HD 7610MPerfect. I have VBeam Emulation on . with this 50-60FPSChinmorph
3.5Windows 8Intel Core i7-3630QM @ 2.4GHzNVIDIA GeForce GT 650MPerfect. To all NVIDIA users use OpenGL if your GPU supports it. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. I used OpenGL after the video.ZanBolt
3.5-144Windows 7Intel Core i7-2670QM @ 2.2GHzNVIDIA GeForce GT 540MPerfect. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. Almost all of the time 60FPSbbc
3.5-1579Windows 8Intel Core i7-3630QM @ 3.2GHzNVIDIA GeForce GT 635MPerfect. 50-60FPS in 720p, 45-60FPS in 1080pmbc07
3.5-2429Windows 7Intel Core i7-3770KNVIDIA GeForce GTX 660Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p.Jrr123
3.5-2429Windows 7Intel Core i7-3770KNVIDIA GeForce GTX 660Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p.Jrr123
4.0-1546Windows 10Intel Core i5-4690KNVIDIA GeForce GTX 97060FPS Ultra settings + SweetFX. Some slowdowns in the menus and audio crackles.Janyz
4.0-1546Windows 8.1Intel Core i5-760 @ 3.5GHzNVIDIA GeForce GTX 77060FPS constants avec Vsync, en Open GL 1080p AA x4. Quelques ralentissements parfois de la vitesse d'émulation et crépitements sonores. / Good at 60FPS with Vsync, Open GL 1080p AA x4. Sometimes not 100% speed, & sound issues.Val83
4.0-2312Windows 7Intel Core i7-2670QM @ 2.2GHzNVIDIA GeForce GT 555M35-60FPS (depending on 'busy' parts) with following option changes. Enter properties of the game, UNTICK (CORE) Enable MMU/Sync GPU thread/Speed up Disc/vBeam hack, leaving other options default. Without this, was getting 20-40FPS. Sound partial glitching but not experience ruining. Few graphical glitches but again, not game breaking.Rmpinky
4.0-5852Windows 7Intel Core i5-2500K @ 3.3GHzNVIDIA GeForce GTX 570Played to completion, 1600x900, vsync, Direct 3D, 60FPS with dips to ~30 in a very few instances. Occasional stutter on loading, mostly when entering level or bonus stages. When dipping at 30FPS, audio also start to slightly fuzz and jerk but still is syncronized and constant. After atempting last boss multiple times, transition screens (death/enter stage) started to glitch.Iscariath
4.0-9211Windows 10Intel Core i5-4570 @ 3.2GHzNVIDIA GeForce GTX 960OpenGL, 3x native res 4xAA 16xAF, everything else default, no graphic or audio glitches, mostly 60 fps, dipping occasionally but totally playable. Only once after completing a late level, the framerate dropped huge and had to restart dolphin.Jesse
5.0Windows 10Intel Core 2 Quad Q6600 @ 2.4GHzNVIDIA GeForce GTX 550 TiAt default settings, the game runs at 75~90%. Interestingly enough, the game runs at full speed when underclocking the CPU down to 50% (Config --> Advanced --> CPU Options --> Enable CPU Clock Override) at the cost of other benefits (longer loading times, slow downs in overworld map, etc). In my case, I underclocked the CPU down to 25% (182 MHz). Anything lower than 25% will slow down the game, same when overclocking past 100%, so I would suggest values between 25 and 50% for this game.
5.0-3071Windows 10AMD FX 8320 @ 4.00GHzNVIDIA GeForce GTX 1070Solid 60 FPS. Running in 4k with 6x native resolution. Tested with D3D11 , D3D12 and Vulkan

Occasional minor stutter and sound crackling during loading (overall = Near perfect)

K1nt4ro

Gameplay Videos

Donkey Kong series
GameCube
  • Donkey Konga(2003)
  • Donkey Konga 2(2004)
  • Donkey Konga 3(2004)
  • Donkey Kong Jungle Beat (GC)(2004)
Wii
  • Donkey Kong Barrel Blast(2007)
  • Donkey Kong Jungle Beat (Wii)(2008)
  • Donkey Kong Country Returns(2010)
  • Virtual Console
    • Donkey Kong(1983/2006)
    • Donkey Kong Jr.(1983/2006)
    • Donkey Kong Jr. Math(1983/2007)
    • Donkey Kong 3(1984/2008)
  • Donkey Kong Country(1994/2006)
  • Donkey Kong Country 2: Diddy's Kong Quest(1995/2007)
  • Donkey Kong Country 3: Dixie Kong's Double Trouble!(1996/2007)
  • Triforce
  • Donkey Kong Jungle Fever(2005)
  • Donkey Kong Banana Kingdom(2006)
  • Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Donkey_Kong_Country_Returns&oldid=171101'