The Wonderful 101 Sales

The The Wonderful 101 Remastered raised over $2.1 million from fans and is fully funded. However, it’s now closed. But fans can still get in on the fun as pre-orders just opened for a physical standard edition.So while you’ll miss out on extras like a physical comic book, Centinels ID card, artbook, vinyl record, and replica jacket, you can still get the game.In fact,. While Kickstarter backers are expected to get the game in April, everyone else will have to wait a little longer. It is expected to release to Amazon customers on May 19 for $39.99.According to Platinum Games, The Wonderful 101 Remastered will be available both digitally and physically. It will be released on PC via Steam, PS4, and Nintendo Switch.

Feb 04, 2020  The Wonderful 101 tasks the player with assembling a horde of hero characters led by the Wonderful Ones, all of whom appear on-screen together and can be formed into powerful dynamic items, making.

.: May 19, 2020.: May 22, 2020.: June 11, 2020,Mode(s),The Wonderful 101 is an developed by and published by for the. The game was directed by and produced by; the pair also worked together on the series. It was released in August 2013 in all major regions except North America, where it released the following month. The Wonderful 101 received generally positive reviews, but failed to meet sales expectations.In February 2020, PlatinumGames announced a remastered version for, and, financed through, with a planned release in May 2020.

Screenshot of an earlier version of the game depicting a 'Unite Morph' ability used to battle an opponent. The heroes have combined to form 'Unite Hand', which is shown punching a large enemy called the Diedough-Goo.In The Wonderful 101, players control a horde of superheroes from an viewpoint and can turn them into various objects called 'Unite Morphs.' As levels progress, players must explore each stage to find helpless citizens and recruit them to join their army of heroes. The more heroes gathered, the greater the special morph powers can be. At the cost of depleting their battery meter, players can use 'Unite Morph' forms to defeat enemies, solve puzzles, or traverse the environment. The meter can be recharged by performing normal attacks or by picking up batteries dropped by a defeated enemy. Enemies will also drop 'O parts' (the in-game currency used to buy upgrades), new 'Unite Morph' abilities and items.

To transform the horde of heroes, the appropriate symbol is drawn on the 's touchscreen or right, such as an “L” for a gun or a squiggly line for a whip. In specified areas, the GamePad (by default) is used to change the view to a traditional, third-person angle and better explore tighter environments, such as those found indoors and inside caves.The single-player campaign is broken into levels. Each level ends with a grade depending on a number of factors, such as how long it takes the player to complete the level and how much damage was taken by the player. In addition to a single-player mode, the game has a cooperative mode that supports up to five players, with one person utilizing the and the four others each using their own. Synopsis The game takes place during a third war between Earth and an alien terrorist organization called the Geathjerk Federation that has invaded the planet. This section needs additional citations for. Unsourced material may be challenged and removed.Find sources: – ( March 2020) The music in this game is an orchestrated score, written by Hiroshi Yamaguchi, Akira Takizawa, Hitomi Kurokawa, Masato Kouda, and Rei Kondoh.

The theme songs are called 'The Won-Stoppable Wonderful 100' and 'The Won-Stoppable Wonderful 101'. They are sung by Foresta in the Japanese version and by Jimmy Wilcox, Rob McElroy, and Bruce Blanchard in the English version. A two-volume, official soundtrack was released on September 15, 2014. For Remastered, and provided several arrangements. Marketing. This section does not any.

Unsourced material may be challenged and.Find sources: – ( June 2017) The Wonderful 101 was revealed at on the conference floor, codenamed Project P-100. On July 3, 2013, Nintendo introduced their 'Wonderful Wednesday' social networking campaign to promote The Wonderful 101, where on each Wednesday leading up to the game's launch, they release a new character portrait. Two days later, however, Kamiya posted on that he was worried about the lack of marketing for The Wonderful 101. He was referring to the lack of information in magazines or websites, and claimed that the game took almost 1.5 times the resources and manpower as Platinum's biggest game,. During the August 7, 2013, announced that in two days time, a Nintendo Direct presentation would be made exclusively for The Wonderful 101.Remastered In a May 2018 interview, Kamiya stated that the team have some ideas for a possible port on the, as he made internal documents on how they would do it. Platinum launched a in February 2020 to port the game in a remastered edition to the Switch and other platforms including and when stretch goals were met, with further stretch goals to add to the game.

Hideki Kamiya and said that they had approached Nintendo, the publisher and co-owner of copyright and solely owner of trademark, about republishing the game for a wider audience. Nintendo only wanted to publish a new game if it was going to be exclusive to Nintendo Switch, while Platinum wanted the remaster to be on more platforms. Nintendo allowed them to do it, though they wouldn't publish the remaster. This gave Platinum the opportunity to try self-publishing. With the game nearly in a complete state for these new ports, they opted to use Kickstarter not only to judge how popular the game was, and thus mitigate the Kickstarter's stretch goals based on this, but also that there was still a necessary business element to self-publishing that the Kickstarter funds would help cover and deal with risks involved with publishing.

Studio executive director Atsushi Inaba affirmed the Kickstarter was not about money for development but as a means to bring the community together and to make sure what additional content they could bring to the base game. Among other cosmetic updates, Platinum had devised a way to take the two-screen approach that had been used on the Wii U version (including the picture-in-picture) into a version that will work on the single-screen platforms. Drawing features will still be incorporated in the Switch version.Within hours, the campaign had surpassed its goals for all three versions. The campaign concluded with over US$2.25 million raised, achieving several of the stretch goals that included a separate 2D side-scrolling game based on the adventures of Luka.

A celebratory Twitch stream held by PlatinumGames at the Kickstarter's conclusion brought in additional donations that allowed a last stretch goal, orchestral arrangments of two of the game's songs, to be made as well. Remastered is planned for release in North America on May 19, 2020, in Europe on May 22, 2020, and in Japan on June 11, 2020. Reception ReceptionAggregate scoreAggregatorScore78/100Review scoresPublicationScore9/106/107/108/1039/407.5/108/107/107.4/109/10Nintendo World Report9/1093%VideoGamer.com8/10The Wonderful 101 received generally positive reviews from critics. It has an aggregate score of 78/100 on.

The game came in for criticism from some game reviewers over its hard learning curve, while others, such as Nintendo Enthusiast's Michael Nelson, praised the game for requiring a certain amount of skill.Most reviewers enjoyed the ridiculously nonsensical story, characters, and humor, but some found the few sexual jokes in the game to be out-of-place in what was perceived as a kid-friendly game (although it has a Teen rating). The Wonderful 101 's length and pacing seemed a bit drawn-out to some reviewers due to repetitive enemies and fights, while others thought these issues were unproblematic thanks to the even distribution of new moves and upgrades.The necessity of forming weapons by drawing on the touchscreen garnered a mixed reception. Many reviewers found that the GamePad worked fine for straight lines or circles (to make a sword or a fist), but that it sometimes interpreted more complex shapes as the wrong weapon. Others thought that drawing simple shapes on the GamePad while using the right analogue stick for others was more reliable, or that the GamePad worked perfectly and it was simply a matter of practice. The camera was criticized for being too zoomed-out to keep track of all of the characters during battle but also too zoomed-in to see the occasional out-of-view enemy. Reviewers agreed that the game lived up to PlatinumGames' trademark high difficulty, with some citing the controls and camera as contributing factors.Nearly all critics were pleased with the creative uses of the GamePad's second screen. However, a few thought that navigating inside of a building using the controller's was clunky.

Many also thought the multiplayer mode was enjoyable, but often lost track of their own group of characters. Most agreed that it felt 'tacked on'. The Wonderful 101 's cartoony art style and flashy effects in battle were also praised. The set-pieces and giant bosses were likewise well-received, as were the voice acting and soundtrack. Sales Nintendo shipped 30,000 copies for the game's launch in Japan. The game sold 5,258 copies in its first week in Japan and reached 22nd place in its first week of the UK sales chart.

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