Doom And Destiny Wiki

'Doom 1' redirects here. For the shareware data file, see. For the reboot released in 2016, see.Doom (officially cased DOOM and occasionally DooM by fans, based on the 's stylized lettering) is the first release of the Doom series, and one of the games that consolidated the genre. With a science fiction and horror style, it gives the players the role of marines who find themselves in the focal point of an invasion from Hell. The game introduced in the explicit sense, and helped further the practice of allowing and encouraging fan-made modifications of commercial video games. It was first released on, when a copy was uploaded to an server at the., an updated release of the original game featuring a fourth episode, was released in 1995 and sold at retail.In Doom, players assume the role of an unnamed space marine, who became popularly known as ', fighting his way through hordes of invading demons from.

Doom& Destiny had Steam trading card support added on March 13, 2015. There are 7 cards in the series, and you'll receive 4 cards at random for purchasing and playing the game. Doom& Destiny Advanced is a remake/expansion of this game, and also has trading card support.

With one third of the game, nine levels, distributed as shareware, Doom was played by an estimated 15–20 million people within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture. In addition to popularizing the FPS genre, it pioneered immersive 3D graphics, networked multiplayer gaming, and support for customized additions and modifications via packaged files in a data archive known as '. As a sign of its effect on the industry, first-person shooter games from the genre's boom in the 1990s, helped in no small part by the game's release, became known simply as 'Doom clones'.

Its graphic violence, as well as satanic imagery, made Doom the subject of considerable controversy.The Doom franchise was later continued with the follow-up (1994) and numerous expansion packs, including (1995), and (1996). Originally released for PC DOS, the games have later been ported to numerous other platforms.

Once the game's source code was released in 1997, it spawned even more adaptations, as fans further ported the code to countless devices. The series started to lose mainstream appeal as the technology of the was surpassed in the mid-1990s, although fans have continued making Wads, speedruns, and modifications to the original. The franchise again received popular attention in 2004 with the release of, a retelling of the original game using id Tech 4, with an associated 2005. Another release, simply titled and powered by id Tech 6, was released in 2016 and focused on returning to fast paced action of the first two games. Contents History and development Main article:The development of Doom began in late 1992, with writing the new while the rest of was finishing (the prequel to ).

When the full design phase began in late 1992, the main thematic influences were the movies and, and the campaign the developers had been playing, where the forces of hell invaded the material world. The title of the game was chosen by John Carmack:There is a scene in ' where sic shows up at a hall with a custom pool cue in a case. 'What do you have in there?' Asks someone. Replied Cruse with a cocky grin. That, and the resulting carnage, was how I viewed us springing the game on the industry.Id's programmers had to make use of several tricks for these features to run smoothly on 1993-vintage. Most significantly, Doom levels are: they are internally represented on a two-dimensional plane, with height differences added separately (a similar trick is still used by many games to create huge outdoor environments).

Doom also has a low-detail mode to improve frame rates on slower PCs, such as those with an 80386 processor.Designer wrote an elaborate specifications document called the, according to which the game would feature a detailed storyline, multiple player characters, and a number of interactive features. However, many of his ideas were discarded during development in favor of a simpler design primarily advocated by John Carmack, resulting in Hall eventually being forced to resign from id Software. Most of the final level designs are those of. The graphics, by, and, were created in various ways: although much was drawn or painted, several of the monsters were digitized from in clay or latex, and some of the weapons are modeled on toy guns from.

A / was supplied by.Doom's primary distinguishing characteristic at the time of its release was its '3-D' graphics, then unparalleled by other real-time-rendered games running on consumer-level hardware. Several new features improved on those of Wolfenstein 3D:. Altitude differences (all floors/ceilings in Wolfenstein 3D are at the same height), but not sloped surfaces. Non-orthogonal walls (all walls in Wolfenstein 3D run along a rectangular grid). However, all walls in Doom are still perpendicular to the floor and/or ceiling. Full mapping of all surfaces. Varying light levels (all areas in Wolfenstein 3D have identical lighting).

This not only made each map's structure more visually authentic, but contributed to its atmosphere and gameplay by using darkness to frighten or confuse the player. A less static architecture than in Wolfenstein 3D: platforms can move up or down, floors can be lifted sequentially to form staircases, and bridges can rise or lower. A stereo sound system, which makes it possible to roughly tell the direction and distance of a sound's origin.

The player is kept on guard by the grunting and snarling of, and receives occasional clues to the locations of secret areas by hearing hidden doors open remotely.StoryDoom has a simple plot; its background is given in the instruction manual, and the in-game story advances mainly through displayed between the game's.The player takes the role of (unnamed to further represent the person playing), 'one of Earth's toughest, hardened in combat and trained for action', who has been incarcerated on after assaulting a senior officer when ordered to fire upon civilians. There, he works alongside the (UAC), a multi-planetary conglomerate and military contractor performing secret experiments on interdimensional travel. Recently, the teleportation has shown signs of anomalies and instability, but the research continues nonetheless.Suddenly, something goes wrong and creatures from swarm out of the teleportation gates on. A defensive response from base security fails to halt the invasion, and the bases are quickly overrun by; all personnel are killed or turned intoA military detachment from Mars travels to Phobos to investigate the incident. The player is tasked with securing the perimeter, as the assault team and their heavy weapons are brought inside. Radio contact soon ceases and the player realizes that he is the only survivor. Being unable to pilot the shuttle off of Phobos by himself, the only way to escape is to go inside and fight through the complexes of the moon base.The Story So FarIn DOOM, you're a space marine, one of Earth's toughest, hardened in combat and trained for action.

Three years ago you assaulted a superior officer for ordering his soldiers to fire upon civilians. He and his body cast were shipped to Pearl Harbor, while you were transferred to Mars, home of the Union Aerospace Corporation. The UAC is a multi-planetary conglomerate with radioactive waste facilities on Mars and its two moons, Phobos and Deimos. With no action for fifty million miles, your day consisted of suckin' dust and watchin' restricted flicks in the rec room.For the last four years the military, UAC's biggest supplier, has used the remote facilities on Phobos and Deimos to conduct various secret projects, including research on inter-dimensional space travel. So far they have been able to open gateways between Phobos and Deimos, throwing a few gadgets into one and watching them come out the other. Recently however, the gateways have grown dangerously unstable. Military 'volunteers' entering them have either disappeared or been stricken with a strange form of insanity-babbling vulgarities, bludgeoning anything that breathes, and finally suffering an untimely death of full-body explosion.

Matching heads with torsos to send home to the folks became a full-time job. Latest military reports state that the research is suffering a small setback, but everything is under control.A few hours ago, Mars received a garbled message from Phobos. 'We require immediate military support. Something fraggin' evil is coming out of the gateways! Computer systems have gone berserk!' The rest was incoherent. Soon afterwards, Deimos simply vanished from the sky.

Since then, attempts to establish contact with either moon have been unsuccessful.You and your buddies, the only combat troop for fifty million miles were sent up pronto to Phobos. You were ordered to secure the perimeter of the base while the rest of the team went inside. For several hours, your radio picked up the sounds of combat: guns firing, men yelling orders, screams, bones cracking, then finally silence. Seems your buddies are dead.Things aren't looking too good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault team leaving you only with a pistol. If only you could get your hands around a plasma rifle or even a shotgun you could take a few down on your way out.

Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmet, you exit the landing pod. Hopefully you can find more substantial firepower somewhere within the station.As you walk through the main entrance of the base, you hear animal-like growls echoing throughout the distant corridors. They know you're here. There's no turning back now.GameplayDoom is a with a background setting that mixes science fiction and horror (of the style), presented in the form of three episodes, each taking place in a separate general location and played separately. The primary objective of each level is simply to locate the exit room that leads to the next area (conveniently labeled with a red EXIT sign), while surviving all hazards along the way. Among the obstacles are monsters, pits of, ceilings that descend to the player, and locked doors for which a or remote switch need to be located.

The levels are sometimes labyrinthine (the is a crucial aid in navigating them), and feature plenty of that hold as a reward for players who explore thoroughly. A at the end of each level (except the last of each episode, which describes part of the plot) helps players aiming for additional objectives, such as clearing the levels of or finding areas.Aside from the single-player game mode, Doom features two modes usable over a: co-operative mode, in which two to four players team up against the legions of hell, and deathmatch mode, in which the same number of players fight each other.The enemy are Doom's central gameplay element. There are 10 types of monster, including as well as demons of different strength, ranging from weaker but ubiquitous and red, floating to the, which tend to survive multiple strikes even from the player's strongest weapons. The monsters generally exhibit very simple, and thus most cases must outnumber the player to triumph (although great numbers can sometimes prove counterproductive due to ).Doom's arsenal was highly distinctive in 1993 and eventually became prototypical for first-person shooters.

The player starts out armed only with a, and in case his runs out, but larger weapons can be picked up: a, a, a, a, a, and the immensely powerful. There is a wide array of additional powerups, such as a that increases the player's ammunition-carrying capacity, medical supplies to heal injuries, and strange alien which can turn the player invisible or boost his health and / or armor beyond its normal maximum.Release andThe first-episode format of the initial release offered a substantial and freely playable taste of the game, which could be distributed with ease on, over the Internet, and in CD-ROM packages, thus encouraging players and retailers to spread Doom as widely as possible. By 1995 the shareware version was estimated to have been installed on more than 10 million computers. The full or registered version of Doom, containing all three episodes, was only available by mail order; although most users did not purchase the registered version, over one million copies have been sold, and this popularity helped the sales of in the Doom series, which were not released as shareware.

The original Doom did eventually receive a retail release as well, when it was offered in an expanded version as (adding a fourth episode).Doom was also widely praised by the gaming press. In 1994, it was named Game of the Year by both. It received the Award for Technical Excellence from, and the Best Action Adventure Game award from the.In addition to the thrilling nature of the single-player game, the mode was an important factor in the game's popularity. Doom was not the first first-person perspective shooting game with a face to face competitive mode (, on the, had one in 1987), but it introduced the term deathmatch to games and was the first to use connections, and the combination of violence and gore with fighting friends made deathmatching in Doom particularly attractive. Due to its widespread distribution, Doom became the game that popularize the mode of play to a large audience.ExtensibilityAn important feature of the Doom engine is a modular approach that allows game content to be replaced by custom, known as. Wolfenstein 3D had not been designed this way, but fans had nevertheless figured out how to create their own levels for it, and id Software decided to push this phenomenon further. The first appeared in early 1994, followed over the next few years by additional tools which allow most aspects of the game to be edited.

Although the majority of PWADs contain one or several custom levels of essentially the same style as the original game, others implement new monsters and other resources, and heavily alter the gameplay; various popular movies, television series, and other brands from popular culture have been turned into Doom maps by fans (although this has led to ), including, and Some works, like the Theme Doom Patch, combined enemies from several films, such as,. Some add-on files were also made that changed the sounds made by the various characters and weapons.In 1994 and 1995, PWADs were primarily available online over or sold in collections on (sometimes bundled with editing guidebooks) in computer shops; servers later became the primary distribution method. A few WADs have been released commercially, including the, which was released in 1995 along with, a CD containing 1,830 WADs that had been downloaded from the Internet. Several thousands PWADs (at least) have been created in total; the FTP archive at gamers.org alone contains over 18,000 files, and this represents only a fraction of the complete output of Doom fans. Third party programs were also written to handle the loading of various WADs, since the game is a DOS game and all commands had to be entered on the command line to run. A typical launcher would allow the player to select which files to load from a menu, making it much easier to start. In 1995, Software released the pack featuring hundreds of levels for Doom.

D!Zone was reviewed in Dragon by Jay & Dee; Jay gave the pack 1 out of 5 stars, while Dee gave the pack 1½ stars.The idea of making Doom easily modifiable was primarily backed by John Carmack, a well-known supporter of and the ideal of people sharing and building upon each other's work, and by John Romero, who had hacked games in his youth and wanted to allow other gamers to do the same. Not everybody in the id Software crew was happy with this development; some, including and Kevin Cloud, objected due to legal concerns and in the belief that it would not be of any benefit to the company's business.Negative reactionA bloody scene inIn a press release dated January 1, 1993, id Software wrote that they expected Doom to be 'the number one cause of decreased productivity in businesses around the world'.

This prediction came true at least in part: Doom became a major inconvenience at workplaces, occupying the time of employees and clogging computer networks with traffic caused by deathmatches. And, among, reportedly formed policies specifically disallowing Doom-playing during work hours.Doom was (and remains) a controversial product due to its high levels of violence, gore, and imagery. It has been repeatedly criticized by organizations for its diabolic undertones, and prompted fears that technology, then in its earliest forms, could be used to simulate extremely realistic killing; in 1994, this led to unsuccessful attempts by to introduce compulsory licensing of VR use. The game again made national headlines in 1999, when it was linked to the.Legal issues in GermanyThe game was put on the (Medien) on 31 May 1994 (date of official announcement).This means that the game cannot be advertised, sold, rented, or otherwise given to minors. On August 31, 2011 the ban was lifted after Bethesda Softworks, the current owner of id Software, successfully argued that the game's crude graphics had been surpassed by many modern titles and, as a result the violence depicted had less of an impact. The ban had previously applied to all versions of the game, except for.LegacyDoom is widely regarded as one of the.

In the wake of its immense popularity, dozens of new first-person shooter titles appeared, which were more often referred to as 'Doom clones' than 'first-person shooters'. Id Software went on to release a sequel, followed by an expanded edition for retail stores , and additional levels by experienced WAD designers from the fan community ( and the standalone ). Doom itself was eventually to several dozen other and.Although the popularity of the Doom games decreased following the publication of in 1996, the series has retained a strong fan base that continues playing competitively and creating new PWADs (the still receives a number of new PWADs each week), and Doom-related news is still tracked at various community. Interest in Doom was renewed in 1997, when the for the engine was released; fans then began the game to various operating systems, even to previously unsupported platforms such as the, Modern computers and the, and adding new features which allow PWADs to alter the gameplay more radically (such as rendering and ).

There are well over 50 distinct source ports, some of which remain under active development.Devoted players have spent years creating, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit as shortcuts. Achievements include the completion of both Doom and Doom II on the 'Ultra-Violence' in less than 30 minutes each. In addition, a few players have also managed to complete Doom II in a single run on the 'Nightmare!' Difficulty setting (level designer has characterized the idea of such a run with the statement ). Of most of these runs are available from the database.Doom has also appeared in several other media, including a, four, and a released in October 2005.

The game's development and impact on popular culture is the subject of the book by.Episodes. (the only episode in the shareware version). ( only).Weapons with an asterisk do not appear in the.Monsters with an asterisk do not appear in the.See also.Gallery.

. Tactics.WebsiteMembersDave ChandlerScott ReagersHenry VasquezPast membersArmando AcostaChristian LindersonMark AdamsSaint Vitus is an American band formed in in 1979. They are one of the first bands, alongside,. Having released nine studio albums to date, Saint Vitus never achieved a popular breakthrough, but have exerted great influence on the development of doom metal, and.The original line-up consisted of Dave Chandler (guitar), Mark Adams (bass), Armando Acosta (drums) and Scott Reagers (vocals).

They recorded their first two albums before replaced Reagers in 1986. The line-up of Chandler, Adams, Acosta and Weinrich is the longest-lasting. The third album (1986) is generally acknowledged as their best release.After breaking up in 1996 and briefly reforming in 2003, Saint Vitus reunited again in 2008 with the band's 'classic' line-up, featuring Weinrich, Chandler, Adams and Acosta, and embarked on a successful tour. However, after 30 years in the band, Acosta left Saint Vitus in 2009 due to worsening health, and was replaced by Henry Vasquez. By 2016, both Weinrich and Adams had left Saint Vitus and were replaced by Reagers and respectively, leaving Chandler as the only constant member of the band and reuniting two-fourths of the original lineup.

Contents.History Formation and first two albums (1979–1985) The band was formed in 1979 under the name Tyrant, with Scott Reagers (vocals), Dave Chandler (guitar), Mark Adams (bass), and Armando Acosta (drums). They changed their name to Saint Vitus in 1980, after the song 'St. Vitus Dance', although prior to this they had already written and recorded the song 'Saint Vitus' as Tyrant.

Their main influences were, and.In the beginning, Saint Vitus never found appreciation in the metal community and were involved in the punk rock scene by, with whom they toured during the early 1980s. Black Flag guitarist would also sign Saint Vitus to his label, which eventually released 4 LPs and 2 EPs by the band. Chandler affirmed: 'the heavy metal fans at the time hated us, and so did the punk rockers, but the punk rockers grew to appreciate us'.Under this line-up, Saint Vitus recorded 2 albums ( & ) and an EP ( ). Reagers left the band in early 1986, and was replaced by frontman (at this time, had only released one 7'). Reagers' final performances featured songs from then-upcoming album, such as 'The War Starter' and 'Hell Ain't a Game', as many of these were written while he was still in the band.Weinrich-era (1986–1991). Because it comes from the gut.

The music has that low tone and it hits you in those emotional places. I've always tried to make the lyrics just as interesting as the music. It's always been a little bit dark but I'm not drawn to the happy stuff. I like music that grabs you by the balls.– 's thoughts about the music.Wino recorded three studio albums (, & ), a live album ( ), and an EP (, featuring the cover of the same name) with Vitus. By 1989, Saint Vitus had been dropped from SST and signed to, who released the band's next three albums. Weinrich left Saint Vitus in 1991 to reform after Saint Vitus' label, released an album of older Obsessed recordings.C.O.D., Die Healing and breakup (1992–2002) Following Weinrich's departure, the band found former singer Christian 'Chritus' Linderson as a replacement after a short search. He would record only one album, and tour Europe and America with the band until 1993 before being replaced by original vocalist Scott Reagers for what would for a long time be their final album, regarded by the band to be their finest work.

Saint Vitus played dates in America and Europe following the album's release. After the completion of the tour, Saint Vitus decided to disband in 1996.Chandler went on to form the punk/doom band, with Ron Holzner of in the early 2000s. They released their self-titled album via in 2005.

Acosta stayed busy with a band called Dirty Red, Adams no longer played music, and Reagers also left the music scene. After The Obsessed broke up in the mid-1990s, Wino moved back to Maryland and formed Shine/ and once again toured Europe and the US until the band's break up in the early 2000s. His next band, followed a similar path before breaking up in the mid-2000s. Wino also briefly joined, featuring former /Death Row guitarist Victor Griffin, for the album With Vision released in 2003.Reunion(s) (2003–present) On July 1, 2003, the classic Born Too Late line-up (Weinrich, Chandler, Adams, Acosta) played a gig at in.In 2008, it was announced that Saint Vitus were reuniting again for a tour in 2009. The band headlined Friday's April 24 date at the 2009.

At the 013 venue in and then went on to play three gigs in Germany. The lineup for this reunion was the same as the 2003 reunion. Drummer Armando Acosta, who had been with the band since its inception over thirty years ago, left the band before the European tour of 2009 had been completed.Dave Chandler has cited health concerns as the reason for Armando's replacement. Acosta died on November 25, 2010, aged 58.

He was then replaced by Henry Vasquez of the band Blood of the Sun.Wino also released one album to date as a member of the Doom Supergroup 'Shrinebuilder' in 2009.In February 2010, Chandler stated that there was talk of Saint Vitus recording new material, but there were no concrete plans at the time. However, according to frontman Weinrich, 'we're writing some stuff right now. Everybody's pretty busy. I know I've been busy. The Wino band is pretty much on hiatus right now. So it looks like we'll be doing some recording in the near future.

Doom and destiny advanced wiki

The bottom line is we would like to do a new record. There's talk about it. We've already been floating around a couple ideas. So yeah, somewhere down the line there will be a new Vitus record in the cards.' In March 2010, Wino revealed to the German edition of Metal Hammer magazine that Saint Vitus were without a record label, and had only written one new song so far, but that a full-length studio effort from the group would likely surface within the next 12 months, making a 2011 release date likely.

However, plans eventually fell through, but had planned to regroup to make the album sometime in the summer of 2011, after the band finished the 2011 Metalliance Tour with. On the Metalliance Tour, Saint Vitus debuted a new song called 'Blessed Night'. On November 8, 2010, it was announced that they were signed to and would release their new album, entitled, on April 27, 2012. It marked Saint Vitus' first studio album since 1995's, its first release with vocalist Weinrich since 1990's and first release without Armando Acosta on drums.Late 2009 through 2010 also saw the majority of Saint Vitus' back catalog come back into print. SST Records reissued vinyl versions of all the group's records except for the first album, which was reissued on CD. The label also released 'Hallow's Victim' and 'The Walking Dead' on CD, having never previously been available in the format. Buried By Time and Dust Records also did a limited vinyl issue of 'Die Healing' (the first time that album had been available on vinyl) with a CD reissue expected to follow.Armando Acosta died on November 25, 2010 from arterial complications at the age of 58, and was buried at in California.In an April 2012 interview with Drop-D, guitarist Dave Chandler was asked if Saint Vitus was going to make another album after Lillie: F-65.

His response was, 'Right now we're just taking it step by step to see how people respond to the new album. There would be no reason not to because when you're constantly playing you get a lot of ideas. We're not going to say yes or no now. There are a lot of people talking about the record so hopefully it will live up to everybody's expectations.'

In 2015, Saint Vitus performed a single U.S. Date in and a European tour with original singer Scott Reagers, his first full shows with the band in 20 years. Due to Wino's commitments with 's reunion, Reagers once again filled in for him on Saint Vitus' fall 2016 U.S.

Also during this period, of and filled in for their longtime bassist Mark Adams, who could not tour with the band because of health reasons; it was revealed in October 2018 that he has been suffering from.Saint Vitus released their live album Live Vol. 2 on September 23, 2016.In a November 2017 interview, Chandler stated that they have 'pretty much a whole new album' written.On February 27, 2019, the band announced that their new album, titled Saint Vitus, was scheduled for a May 17 release. Personnel Members.

December 21, 2012. Retrieved February 5, 2016. Eduardo Rivadavia.

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Archived from on 2008-12-16. ^. Retrieved 28 March 2018. December 1, 2010. Retrieved November 13, 2016.

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