Full Metal Furies Mirage Temple
Alright for the Mirage Temple. (Side note: There is a circle of stones in ones of these areas in which you can stand in, bring up the pause menu.
This patch is mostly a quality-of-life patch to celebrate the launch of FMF on Discord as a Nitro game. Addresses a number of minor graphics and text issues, and a few major crashes. Full Metal Furies is now available in Korean! The Korean language has been added to the translation list thanks to the amazing work from everyone at! It also comes with a bunch of balance tweaks and bug fixes.A Mac and Linux version of this patch will come later, after we make sure everything's 100% a-okay.DIALOGUE.- The Korean language has been added to the translation list.- The text rendering system has been re-coded from scratch.
GAME LOBBIES.GAME LOBBIES have been added to Full Metal Furies, so were jumping up to version 1.1.0.It is now possible to connect to the closest, highest quality games with random players around that are hosting. This patch introduces improved graphical fidelity, and addresses a few more bugs in a seemingly never-ending list.To ensure it updates, please right-click Full Metal Furies Properties Local Files Verify Integrity of Game Files.For any issues not found in the forums, feel free to send us bug reports at.DISCLAIMER: A lot of people have been complaining about blurry textures at specific resolutions.
This is an unfortunate consequence of the mixed sampler state render modes that the game uses. To help offset this, we are including a sharpen filter that should increase visual fidelity. Because we wanted to get this out as soon as possible, and it was too big to be considered a hotfix, we've decided to release a new patch that is a little smaller than our previous ones.For any one who prefers how the game previously looked, the filter can be disabled in the graphics options.Full Metal Furies - v1.0.5GAMEPLAY FIXES:- Added a sharpen filter to the game to help with general blurriness at specific resolutions.- Added a graphics option to enable/disable the sharpen filter as it does come with a performance cost. (Temporary translations)- Added more text throughout the game that better explains its puzzles and the meta-gameplay. (Temporary translations)- Fixed bug in Level 3-3 where a collision box was missing in an arena.- Fixed Level 5-1 where turret bullets were not colliding with walls, meaning they would only be destroyed by time-out. With the network stability greatly improved, this patch focuses on more minor issues that arose (or broke in previous patches:).To ensure it updates, please right-click Full Metal Furies Properties Local Files Verify Integrity of Game Files.For any issues not found in the forums, feel free to send us bug reports at.DISCLAIMER: We are very happy to report that the online experience has been greatly improved for most, if not all, players. Because the netcode has stabilized, we've decided to focus more on improving the overall experience, as opposed to releasing the new interpolation logic as originally planned.
We're releasing our first big patch to the networking experience for Full Metal Furies.To ensure it updates, please right click Full Metal Furies Properties Local Files Verify Integrity of Game FilesFor any issues not found in the forums, feel free to send us bug reports at.DISCLAIMER: This is our first patch targeted at fixing the networking experience, and hopefully addresses most of the major issues encountered online. Please note that this version does not fix everything, but should improve things. In the meantime, we are extremely grateful to the individual at BlitWorks who worked day and night to improve the networking.We are also currently working on rehauling the network desync interpolation code, to make the overall experience feel much better online.
We hoped to get it in for this patch, but could not get it to a state that we were 100% confident with, and have decided to delay it for the next patch.Full Metal Furies - v1.0.3NETWORK AND OPTIMIZATION BUG FIXES:- Preliminary implementation of network handling between systems running at drastically different frame rates. This should significantly reduce the number of desync and disconnect issues experienced when players are playing at different fps. Imagine trying to tell to someone in 1995 that the 16-bit aesthetic would one day become a kind of fetishised commodity in videogames.
Imagine sitting there, cross-legged in front of their massive CRT telly playing Chrono Trigger with them, and explaining that in the future even though we can make flecks of mud look better than that whole town there, sometimes developers still choose to make games in 2D. On purpose.The artisanal pixel art in games like Cellar Door's Rogue Legacy, and their new co-op action RPG Full Metal Furies, has come to mean something more than simply 'remember the old times?' It's become a shorthand for a slightly more complex concept: a kind of games history remix, where old tropes are celebrated and then turned on their heads, and where genres are expanded and blended with modern awareness.
Mother Russia Bleeds did that for the side-scrolling brawler in 2016 with a nihilistic shrug and copy of Vice conspicuously in its back pocket. Full Metal Furies does it with an earnest smile, and an unabashed tendency to draw on the kind of early noughties Flash games with which the Toronto studio first cut its teeth.Here a four-strong squad of eponymous Furies - read that title carefully to avoid disappointment, Furry enthusiasts - must take down powerful Titans using their combined prowess as fighter, sniper, engineer and tank in the classical tradition of Streets of Rage, Battletoads et al. They're a well-rounded bunch to play, all admirably distinct from one another in the heat of battle in terms of their demands and functions. Which is to say it's deeply gratifying to throw a sentry gun out while unloading your pistol into a plague of Leeches as Engineer Erin, likewise whirling around with a flaming hammer and pulling off showy counters with Alex the Fighter. Triss draws the short straw on Tank duty, handed a shield and somehow expected to enjoy herself as much as the others with it.
At a stretch you could call her an analogue of Overwatch's Reinhardt, but slapping enemies about with your shield like an angry chef with a baking tray just doesn't do it like swinging a hammer. As for Meg the near-sighted Sniper, I probably shouldn't find her rather obvious character trait as funny as I do. She presents a tougher challenge than her trio of companions because, as you might expect of a sniper, she's only effective at range, and the screen tends to fill up with foes at an alarming rate. We're following up our first patch with some fixes to two major networking bugs, along with a few minor problems experienced offline.Please verify your game files to ensure you receive the patch, and always be sure to double-check you have the latest version. The version number is displayed at the bottom left corner of the title screen.And as always, for any issues not found in the forums, feel free to send us bug reports at.DISCLAIMER: We are aware that the most recent networking patch did not yield results for some players. That was expected, but you can rest assured we are still working our hardest to isolate and address the remaining issues.
We won't be rest until the online experience is as good as we can make it.DISCLAIMER 2: For those playing the game and experiencing significant frame rate issues while Discord is running, please disable Hardware Acceleration on Discord to improve performance. We hope to implement a more permanent fix in the future.Full Metal Furies - v1.0.2NETWORKING BUG FIXES:- Implemented a fix to address desync problems between clients when a stage is restarted from a checkpoint.
Cheats
All Gate Codes
Here are all the gate codes.
«1st Gates»
Menoetius: AbCT*bCTA
Coeus: CTAb*bTCT
Lelantos: CAbA*AbCA
Styx: bTAC*CATb
Cronus: TCAb*CAbT
«2nd Gates»
Menoetius: ATbA*CbAb
Coeus: bTCA*ACTb
Lelantos: TACT*AbTb
Styx: TCTA*AbTC
Cronus: bTbA*ACTA
«Gate of Kings»
ACbT*bCAT
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Equipment Unlock Locations
Triss(Tank)
Attack
1 Aegis: Default
2 Riot Shield: Stage 2-2 – Completion Reward
3 Wind Shield: Stage 1-C – Completion Reward
4 False Ancile: Stage 3-6 – Completion Reward
Secondary
1 Orichalcum: Default
2 Dragon Stone: Start (buy blueprint)
3 Cold Adamantite: Stage 2-6 – In the hedgemaze
4 Royal Titanite: Stage 3-7 – Go left past the dead end sign and follow the path. After fighting the enemies, go right into the next screen. In the bottom right corner is a gap in the wall, go through and the chest is under the wall.
Evade
1 Cloak of Wisdom: Default
2 Cloak of Strength: Stage 5-A – Completion Reward
3 Cloak of Dexterity: Stage A-A – Completion Reward
4 Cloak of Constitution: Stage 3-2 – Completion Reward
Power
1 Bear Shout: Default
2 Ram Shout: Stage 1-B – Chest in forest
3 Winter’s Shout: Stage 4-5 – Completion Reward
4 Turtle Shout: Stage 4-1 – Completion Reward
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Alex(Fighter)
Attack
1 Hephaestus’ Hammer: Default
2 Empusa’s Ender: Stage 2-B – Completion Reward
3 Maul of Mjolnir: Stage 3-4 – Completion Reward
4 Striker of Sharur: Start(buy blueprint)
Secondary
1 Nemean’s Hide: Default
2 Leviathan’s Shell: Stage 1-2 – Hidden between some crates before the boss screen
3 Tunic of Nessus: Stage 2-C – Completion Reward
4 Thundercoat: Stage 3-5 – Completion Reward
Evade
1 Sandals of Talaria: Default
2 Jordanian Slippers: Stage 1-4 – Completion Reward
3 Helskor’s Heely’s: Stage A-C – Completion Reward
4 Puss-in-boots Boots: Stage 5-C – Completion Reward
Power
1 Baetylus Core: Default
2 Thunderstone Core: Stage 2-1 – Follow the dead end path
3 Tide Jewel Core: Stage 4-7 – Completion Reward
4 Philospher’s Core: Stage 4- “The Gates” – Completion Reward
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Erin(Engineer)
Attack
1 Brownie Terrier Pistol: Default
2 Mousse Shepard Pistol: Stage 3-A – Hidden behind breakable blocks in the NW corner of the invisible wall maze
3 Dessert Beagle Pistol: Stage 1-4 – Hidden path in trees south of dead end sign
4 Hot Dogger: Stage A-B – Completion Reward
Secondary
1 Plasma Shot: Default
2 Quick Shot: Stage 2-1 – Completion Reward
3 Vodka Shot: Stage 4-2 – Completion Reward
4 Hot Shot: Stage 5-G – Completion Reward
Evade
1 Vanilla Rollnilla: Default
2 Banana Rollana: Stage 2-4 – Completion Reward
3 Sushi Rollushi: Stage 1-B – Completion Reward
4 Roller Reloader: Stage 3-7 – Completion Reward
Power
1 TRT-BUD: Default
2 TRT-LOCKDOWN: Start(buy blueprint)
3 TRT-ZONE: Stage 3-1 – Completion Reward
4 TRT-ANTIAIR- Stage 4-4 – Completion Reward
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Meg(Sniper)
Attack-
1 Arigato Rifle: Default
2 Ciao Rifle: Stage A-D – Completion Reward
3 Gute Nacht Rifle: Stage 2-3 – Hidded path between trees on right side after start
4 Good Day Rifle: Stage 1-“No Chance Encounters” – Stand on the arrow and use Meg to shoot NW at a chest in the clouds
Secondary
1 Remote Mine: Default
2 Donut Detonator: Stage 4-3 – Completion Reward
3 Enola Gay: Stage 3-B – Completion Reward
4 Gravity Well: Stage 2-“Crystals, Walls, And Stalls” – Hidden in the bushes above the path, just before the crystal wall
Evade
1 Carbon Chain: Default
2 Preservation Barrier: Start(buy blueprint)
3 Chomp Chain: Stage 5-T – Completion Reward
4 Blood Chain: Stage 2-7 – Completion Reward
Power
1 Incendiary Coating: Default
2 Burst Coating: Stage 1-A – Completion Reward
3 Electric Coating: Stage 3-3 – Completion Reward
4 SAM Coating: Stage 4-6 – Completion Reward