Snake Up Tilt Hitbox
“Back by popular demand, Snake brings a ranged fighting style unlike any other fighter in the game. His Final Smash locks onto an opponent and fires five homing missiles.”—,Snake ( スネーク, Snake) is a playable character in. He was officially confirmed on June 12th, 2018, with his appearance exclaiming with the rest of the returning roster. Snake is classified as fighter #31.' S portrayal of Snake from Brawl was repurposed for the English version of Ultimate, with Hayter initially that he would be reprising his role. Akio Ōtsuka reprises his role in the Japanese version, with his voice clips being recycled from Brawl as well.
I wish the hitbox for Banjo's up tilt was bigger than a toothpick; User Info: 587Deathking. 587Deathking 5 months ago #1. Nearly impossible to hit anyone with. Things like Snake's up tilt shouldn't exist. And let alone Snake's can get you from like a mile away and kill you at 80.
Contents.How to unlock Complete one of the following:. Play, with Snake being the 39th character to be unlocked. Clear with, being the 5th character in his unlock tree after. Have Snake join the player's party in.With the exception of the third method, Snake must then be defeated on.Attributes Snake is a tall heavyweight character, being tied with and as the 18th heaviest character. Much like several other heavyweight zoners, Snake has poor overall mobility; while he has above-average, his, and are all below-average, and he is also tied with and for the slowest in the game. As a result of his mobility, Snake is highly reliant on zoning and trapping with his projectiles in the neutral.One of Snake's biggest strengths is his moveset: similarly to a few other characters, such as, the overall utility provided by Snake's moveset is so considerable that he lacks a single 'bad' or 'useless' move.
An example of this would be his ground game. His neutral attack comes out quickly and is a good anti-pressure tool. His forward tilt is a 2-hit attack with fast start-up (frame 4) and a decently sized hitbox. It also has high knockback, allowing it to KO at high percents. His up-tilt is often considered one of the best in the game due to its deceptively fast start-up (frame 6), very strong KO power, and disjointed hitbox. It is also infamous for being able to be confirmed into by his down throw, which is a true combo at high percents (around 160%).
His down tilt is not as notorious as his other tilts, but it still has good range and speed. Lastly, his dash attack comes out very quickly (frame 5) and is a useful approaching option, while it also crosses shields and has a reasonable amount of ending lag.Snake's smash attacks offer a unique set of options. His up smash shoots a missile upwards and the height at which it travels can be increased by charging the move. This makes it great for edgeguarding, edge trapping, and as an anti-air. The launcher also has a hitbox that comes out in frame 11.
His, while extremely slow, is incredibly strong, making it great for hard reads or if the opponent rolls in Snake's direction. His down-smash is fast and has good KO power, while also hitting on both sides of him.While Snake's air attributes are poor, his aerials by themselves have lots of utility. Neutral aerial is strong and deals very high damage, making it great for edgeguarding. Forward aerial is a strong meteor smash with great horizontal range. Down aerial is often considered Snake's best aerial, as it comes out very quickly (frame 3), has decent range and knockback, and deals high damage, with all the hits combined dealing 20% in a short hop. The move also gives Snake a small vertical boost in the air.
Due to its aforementioned speed, it can be used as a potent out-of-shield option. Up aerial and back aerial are both long ranged and strong, although due to Snake's playstyle and mobility, they aren't used quite as much as most of his other moves.Snake's grab game is also fairly versatile. His dash grab goes a surprisingly long distance thanks to him sliding forward during it. His throws, however, are where his grab game shines. Down throw is unique in that it has the effect: while this makes it unsafe at low percents, as the opponent can react before he can, it gains enough hitstun at high percents to allow Snake to follow up reliably, with up tilt being renowned as a guaranteed KO confirm. His up throw can combo into his up tilt at low percents as a solid damage racker.
Lastly, his forward and back throws have decent knockback scaling, making them great for setting up edgeguards or, to a lesser degree, KOing at very high percents.Lastly, Snake's special moveset allows for many fantastic options. His neutral special, Hand Grenade, is arguably one of the best projectiles in the game for many reasons.
It is infamous for starting on frame 1, which lets Snake instantly escape combos once he is out of hitstun and also makes it to where opponents must be cautious when trying to combo or juggle him in an effort to not get hit by his grenades. Grenades are also very useful as zoning tools and defensive options, as Snake can shield while holding one to make pressuring his shield dangerous.
They are also very useful for stage control, ledge trapping, and just using them as camping tools. His side special, Remote Missile, is his best edgeguarding tool, thanks to its controllable movement, strong knockback, and low commitment, as Snake can edgeguard opponents with ease without leaving the stage.
His down special, C4, is a remote activated bomb with strong power. It can also be difficult to see at times due to its small size and is among the best trapping and stage-controlling tools in the game thanks to how it essentially puts certain parts of the stage 'off-limits' and forces opponents to move in a different part of the stage where Snake can continually pressure them.
It can also be used to extend his recovery by placing one down in midair and detonating it immediately. Lastly, his up special Cypher is his main recovery move and goes a considerable distance and doesn't leave him helpless.In spite of his strengths, Snake still has noticeable weaknesses, one of which being his frame data. While he does have several moves with remarkably quick start-up (down aerial, Hand Grenade, up tilt, forward tilt), the majority of his moveset has very high endlag, making them easy to punish if missed. While his aforementioned forward aerial and forward smash are quite strong, they have the highest startup lag of their types in the game.
Snake’s recovery goes a considerable distance, but it is still easy to edgeguard for many characters. Lastly, his reliance on explosive projectiles in the neutral can be a downside in matchups against character with energy-absorbing moves, such as, or.Overall, Snake is a zoning and stage-trapping oriented character with versatile specials and projectiles for forcing the opponent to move into a disadvantageous positon. However, this doesn't necessarily mean he doesn't have to stay at a distance the whole time, as he possesses several strong melee attacks to rack up damage easily and keep the opponent off of him. Throughout the first year of Ultimate, Snake achieved impressive results thanks to players such as. However, after quit competing in Ultimate, Snake's results have dwindled over time. Nevertheless, he is still generally considered a high-tier character at worst, with many still believing the character has top tier potential.Changes from In Brawl, Snake was considered among the best characters in the game, and for a while, he was considered the second best, only behind Meta Knight.
This was due to his extreme power and damage output, huge disjointed hitboxes, excellent endurance due to a combination of very high weight and great momentum canceling, an excellent projectile and zoning game with his explosives, and a chain grab with his down throw which could tech-chase. Due to his top-tier status in Brawl (placed 6th out of 38 characters), Snake received a mix of buffs and nerfs in the transition to Ultimate. When it comes to direct changes, Snake has been significantly nerfed overall due to many of his strengths, like his incredible power and large hitboxes, being noticeably toned down, however, none of the nerfs removed his most important traits that made him one of the best characters in Brawl. However, Snake also greatly benefits from the universal changes which compensates for most of the heavy nerfs he received. As a result, he was slightly nerfed overall and remains a force to be reckoned with.The most notable buffs he received were to his previously slow mobility, no longer being among the slowest in the series, although it is still below average. The universal 3-frame jumpsquat and Snake's improved air speed give Snake better options when transitioning from the ground to the air, while the reduced landing lag on all of his aerials gives him landing options. In addition, many of his moves have been given reduced startup (e.g.
Neutral and down aerial's multi hits) or end lag (e.g. Down tilt), or even both (e.g. His is significantly faster and more controllable making it a stronger tool against opponents who are off stage and his C4 is overall a faster and stronger tool. Finally, the removal of chain grabbing significantly benefits his endurance.However, Snake also received many glaring nerfs as well. Due to Snake's very high weight being reduced to be more in-line with similarly sized characters, the removal of and given that Cypher can now be destroyed, his overall endurance especially while offstage is much weaker.
In addition, while his ground game still remains strong, it has been nerfed in several ways; his neutral attack has less range and is significantly weaker, his forward tilt has less range, deals far less damage, the first hit has been altered removing its ability to and the second hit is slower and weaker. His up tilt's infamously deceptive horizontal range has been reduced, and the explosions from his explosion-based attacks can now be absorbed, worsening his matchups against,. While he has seen some improvements to his aerials, they are all weaker (especially down aerial) and many of his attacks have much smaller hitboxes or the hitboxes were removed altogether, worsening his range, although he still possesses large disjoints in his attacks. As a result, his extreme power and KO ability from Brawl, while still above average, was weakened significantly, removing jab 3 and down tilt's KO potential and making almost all his attacks weaker. The removal of DACUS and the Gatling combo severely limit his approach options despite the aforementioned increase to his mobility.
While the removal of chain grabbing improves his endurance, it also means that he cannot chain grab with his down throw severely reducing its damage racking and potential.The nerfs outweigh the buffs, making Snake theoretically worse compared to Brawl, but he still retains multiple key traits from his Brawl incarnation, and as such remains a very viable choice in tournaments with players such as, and, achieving very strong results with him. His reception has mostly been extremely positive, and is considered as a top-high to even top-tier contender similar to his placement in Brawl. Aesthetics.
Due to the game's graphical improvements, Snake has a sleeker design, and his overall color scheme is more vibrant. His body suit appears less form-fitting than before, and his overall appearance appears to be more detailed, particularly his hair and bandana. His pupils are also smaller. Altogether, these changes make Snake closely resemble his official artwork for Metal Gear Solid: The Legacy Collection. Snake has two additional, increasing his total to 8.
One is a somewhat shiny, pure black costume resembling the Metal camouflage from Metal Gear Solid 4: Guns of the Patriots. The other is a lighter green costume resembling the leaf camouflage from Metal Gear Solid 3: Snake Eater.
Snake's idle animation has been altered. His upper body has been turned to face more towards the screen and stands more upright instead of slouching. The majority of Snake's animations are more fluid and polished. Snake always speaks during his. Snake uses one of his attacking voice clips (or stays silent) when using a smash attack with battering items rather than the voice clip from his forward smash in Brawl.
Snake's previously unused damage yells from Brawl's are now heard when taking high knockback. Snake no longer uses unique sounds on hit for his jab, dash attack, tilts and aerials. Snake has a new. He does a spin kick, a side kick, and then finishes in a CQC stance. The pose is a reference to the end of Metal Gear Solid 4: Guns of the Patriots when Old Snake fights Liquid Ocelot. It replaces the cardboard box victory pose from Brawl.
Due to his absence in SSB4, Snake now has a title and a conversation.Attributes. Like all characters, Snake's animation takes 3 frames to complete (down from 9), the biggest difference out of the cast. This greatly improves his ground-to-air transitioning. Snake faster (0.84 → 0.882). Snake much faster (1.35 → 1.595). Snake's initial is significantly faster (1.1 → 1.76), no longer being the second slowest. Moveset.
Snake can. Notably, Snake's crawl is one of the lowest in the entire game, alongside that of.For a gallery of Snake's hitboxes, see.Note: All numbers are listed as base damage, without the.NameDamageDescription2.5%The Punch + Punch + Kick combo from. Holding the attack button without hitting an enemy will have Snake repeatedly perform the first hit.2.5%6%4% (hit 1), 9% (hit 2, body), 10% (hit 2, arm), 11% (hit 2, fists)A forward knee-thrust. Pressing the attack button a second time will have Snake follow up with an overhead swing with both arms. The knee slightly launches opponents vertically, making it harder to connect the second hit at higher percents. The second hit uses a large hitbox that is somewhat disjointed, as it goes moderately far beyond Snake's arms. This move is seen during a cutscene in Metal Gear Solid: Twin Snakes when Snake fights.14.5% (clean), 13.5% (late)An upward scorpion kick.
One of Snake's best KO options due to its fast startup, decent range, and high knockback. Depending on the opponent's damage, this makes a great follow up from down throw. It can also be used as an out-of-shield option.12%A low spin kick while prone. Deals decent damage for its speed, coming out on frame 6, and it also possesses good disjointed range, with the outermost hitboxes reaching over his foot.11% (clean), 8% (late)Does a somersault forward. Moves Snake forward by a large distance, it comes out on frame 5, making it one of the fastest dash attacks in the game, it has intangibility on his arm for the entire hitbox duration (frames 5-12), and it can combo into itself at low and mid percents.
This makes it one of the best dash attacks and burst options in the game. Has a reasonable level of knockback, but not enough to make it a reliable KO move. The somersault and subsequent transition to crouching are visually identical to those moves used by Snake in the Metal Gear Solid series.22%Snake takes out an rocket launcher and aims it at the ground directly in front of himself, causing a huge explosion. It has an extremely slow startup (frame 41), but it is one of the strongest smash attacks in the game being able to KO exceptionally early.
Additionally, it is safe on shield because it has surprisingly low ending lag for its power, and can 2-frame punish opponents reliably. Interestingly, it can be absorbed by moves like and which makes it one of the few non-projectile moves to have this property.4% (mortar), 14% (shell)Snake slams a mortar in front of himself and fires a shell into the air.
The slamming down of the mortar knocks the enemy directly into the path of the shell. The movement of the shell is almost entirely vertical, landing directly in front of Snake's position. Charging the up smash does not increase its power, but it increases the speed and height of which it travels. When fully charged, the projectile greatly exceeds the range of 's up smash. The fixed trajectory of the shell, coupled with the fact that charging it doesn't affect the damage, makes this move great for edgeguarding.12% (hit 1), 14% (hit 2)A double-sided kick. Launches opponents at horizontal angles with considerable knockback. One of Snake's fastest ground moves.3% (hit 1-3), 12% (hit 4)Snake performs four kicks in quick succession.
At low percents against heavy and fast-falling characters, a short-hopped neutral aerial can lead to a neutral attack, tilts, and a short-hop down aerial.14% (leg), 15% (foot)A midair ax kick. It has slow start-up and high ending lag and landing lag, but it is a very powerful with great vertical and horizontal reach. Connection with the leg results in a very powerful vertical knockback.14% (clean, legs), 16% (clean, feet), 9% (late, legs), 10% (late, feet)Snake dropkicks behind himself, planking in the air. Has fairly fast start-up along with very good range and disjointed hitboxes, just like Snake's other attacks, and very high damage excellent horizontal knockback when hit cleanly and especially when sweetspotted. It has considerable ending lag like his other aerials, so it is very punishable if it misses. Has properties.14% (clean), 10% (late)Snake dropkicks straight upwards, similar to his back aerial.
It has fairly fast start-up with good vertical reach and powerful vertical knockback, and its hitbox acts as a large disjont, as the final hitbox goes much higher compared to Snake's feet. It still has considerable ending lag, like the rest of Snake's aerials.4% (hit 1), 3% (hits 2-3), 10% (hit 4)Snake launches four subsequent stomps below himself. A powerful damage-racking out-of-shield option, as it has the fastest startup of any down aerial in the game, coming out at frame 3, and like Snake's other aerials and several other attacks, the first three stomps are disjointed, with hitboxes that reach under his legs. The third and fourth kicks add vertical speed, allowing Snake to slow his fall and autocancel the move from a short hop. Oddly, shortly after the first kick, Snake is pushed downwards slightly.—Reaches in front of himself with both of his arms, grabbing and holding his opponent in a restraining chokehold. The grabbing position itself is unique to Snake. Somewhat fast and has low ending lag and decent range.
However, since he kneels down and leans forward to grab the opponent, he can be hit by an attack that wouldn't hit him normally. Based on a similar maneuver from the Metal Gear Solid games.1.3%Tightens his chokehold.9%Snake twists the opponent's arms behind their back then steps forward, and then forcefully shoves them into the ground in front of him.9%Snake performs a sasae tsurikomi ashi, shifting the restrained opponent towards him, trips them with a sweep of his leg, and flips them over, slamming them on the ground behind him. Resembles his primary throw from Metal Gear Solid and Metal Gear Solid 2.7% (hit 1), 4% (throw)Snake suplexes his opponent, slamming them back-first. Can combo into his up tilt at low percents.Silent Takedown9%Lays the opponent on the floor, putting the opponent into a downed status. How soon an opponent can act depends on their damage. At high percents, gives Snake guaranteed follow-up options, including his up tilt.
It resembles a similar CQC maneuver from the Metal Gear Solid series, in which Snake rendered enemies unconscious by suffocating them.7%While getting up, he kicks on one side and punches on the other.7%Rotates his body around with both his feet sticking out and gets up.5%Gets up and kicks both sides of himself.10%Climbs on to the stage and performs a sweep kick.0.94.25% (grenade), 8.610.75% (explosion)Snake pulls out a grenade and unpins it. The grenade will detonate after 2.5 seconds. Tapping the B button will have Snake throw the grenade right away while holding down the B button will have Snake to continue to hold on to the grenade until B is released. The distance Snake throws the grenade can be controlled by holding forwards or backward on the stick when the grenade is thrown. Pressing the shield button or taking damage will cause Snake to drop the grenade.
It has an instantaneous startup, coming out on frame 1, and because of this, it can negate his otherwise poor disadvantage state, and this makes it one of his best tools overall. Dropped grenades can be picked up and thrown like ordinary items. Snake can have up to two grenades active at a time. Aesthetically, if Snake is standing too close to a grenade when it detonates, he will duck and cover his ears. Mimics this behavior when he uses Grenade as a.7% (early/dropped missile), 14% (missile)Snake takes out a Nikita missile launcher and fires a remote-controlled missile.
The missile can be controlled with the. Pressing the button will cause Snake to put the launcher away and stop controlling the missile.
One of his best moves for edgeguarding, as it allows him to put pressure on an offstage opponent without putting himself at risk of an attack.6% (camera)Grabs onto a flying reconnaissance camera and slowly hovers upwards. Snake gains slight armor while hanging on the camera. It does not put Snake into a helpless state, meaning he can continue to perform attacks once the move ends. However, he cannot use Cypher again until he lands on the ground, grabs onto a ledge, or takes knockback. One can cancel the move early by performing any aerial attack, pressing down on the stick, or air dodging. When the move ends, the Cypher will continue to fly upwards and damage enemies it comes into contact with.
Activating Cypher will not cancel Snake's existing momentum, so if Snake is falling downwards, the Cypher will have to slowly decelerate him before starting to move him upwards.17% (explosion)Snake bends down and plants a C4 on the ground where he is standing. When used in the air, he instead drops the C4 straight down. Snake can also stick the C4 towards a wall if he is standing near one, or attach it directly onto a nearby enemy. By using the move when a C4 has already been placed, Snake takes out a remote detonator and detonates the explosive.
The C4 is one of Snake's most versatile tools; it can be used for KOs, stage control, mindgames, edgeguarding, and more. Snake can also use the C4 for recovery by dropping it in midair and detonating it, blasting him upwards and allowing him to use Cypher again without touching the ground or a ledge.15% (per missile)Snake will toss a flare grenade, exclaim 'It's showtime!' , crouch, and put his hand up to his ear, which will cause a crosshair to appear onscreen. At the upper left are two bars: one solid, and one made up of 5 segments. The solid bar indicates how much time until the missiles are launched, while the segmented bar underneath represents the missiles: missiles that have locked onto an opponent are shown as red segments, while those that have not been locked on an opponent are shown as grayed-out segments.The crosshair can be guided to lock on to opponents, marking them with a reticle. Opponents can even be marked with multiple missiles.
After the brief duration, the missiles will launch from the foreground, attacking the targeted opponents. The missiles that have not locked on to a target will instead fire at around where the crosshair was last positioned. Snake's stealth camouflage disengages to reveal himself to his opponent(s). Snake then announces 'Kept you waiting, huh?' Upon appearing. Taken from the beginning of the Tanker chapter in Metal Gear Solid 2.
All taunts: Puts a over himself, which is removable. All three of his taunts are variations of this. His up taunt is the fastest to cancel, his down taunt is the slowest, and his side taunt is between two of them speed-wise. When he removes it, any nearby enemies will receive damage.
The damage ranges from 1.8% to 3.1%. The box can also be picked up and thrown by opponents, although any character will automatically throw the box once it is picked up. The box falls a considerable distance when removed over a ledge, making it a possible edgeguarding option.
Smash Taunt: Kneels down and contacts his support team -, and, and even (only when in a Smash with ) - via his. This is possible only on Snake's home stage, and is performed by inputting the down taunt command extremely quickly. Snake will hold a pose for a few seconds, then a conversation between Snake and his support team will begin.
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This can only be done once each round and if the player is hit while Snake is holding his pose before the conversation starts, it is canceled. However, the player can be hit while the conversation is going, though the conversation ends if Snake is KO'd, which, in a nod to the Metal Gear Solid game over screens, causes the character Snake was talking with to shout 'SNAAAAAAAAKE!!' It can be done with any number of other players on the screen—if there is more than one opponent, the game will randomly choose one to talk about. This taunt only works against the characters who were present in Brawl.
Any characters introduced in Smash 4 and Ultimate, as well as ones introduced in Melee who were cut from Brawl (i.e. Mario, Young Link, Roy, and Mewtwo) do not have unique codec conversations. Additionally, Ike's codec conversation will not play when he is in his Radiant Dawn costumes. Snake's second idle pose. Left: Does a spin kick, a sidekick, and then finishes in a CQC stance, all while saying 'Not even close!'
(' まだまだだな。', Not yet.). The pose is a reference to the end of Metal Gear Solid 4: Guns of the Patriots when Old Snake fights Liquid Ocelot.
Up: Seen in a crouching position from the side, saying 'Colonel, mission accomplished.' (' 大佐、任務完了だ。', Colonel, mission accomplished.) into his codec.
Right: Crawls forward a step and rolls into a crouching position, saying into his codec 'This is Snake. I'm done here.' (' こちらスネーク、これより帰還する。', This is Snake, returning from here.). In competitive play Snake has been a very popular character in Ultimate's first year; the PGStats team found that within over 3000 PR ranked players worldwide, Snake was the most popular character. The character has many obvious strengths, including a frame 1 option to break combos, great edgeguarding tools, heavy weight, guaranteed kill setups at higher percents, and so on. At some points, he was widely considered to be in contention for being a top 3 character in the game. Following Ally's retirement, however, Snake's results have noticeably dropped.
MVD has gotten multiple 49th place or lower placings at majors, Salem has had inconsistent placings and primarily uses in bracket, and Shogun has relatively few tournament placings outside of Japan, while his domestic results are not as strong as his international placings. Additionally, over time, further counterplay against Snake developed, and players subsequently began to discover matchups that he struggles in. Finally, due to Ally, the former best Snake player in the world, no longer being able to compete on the national level, the results and the potential of the character have stagnated. As a result, most players now consider Snake as either the bottom of top tier or the top of high tier, the latter of which is where considers him to be.Notable players Any number following the Smasher name indicates placement on the, which recognizes the official top 50 players in the world in from July 13th, 2019 to December 15th, 2019. Active.
Placed 5th at, 33rd at, and 97th at. Ranked 2nd on the. Placed 13th at, 17th at, and 65th at. One of the best Snake players in the United States. Placed 17th at and with wins over players such as and. Placed 5th at both and, 7th at, and 9th at. Placed 7th at and 49th at.
Placed 7th at and has wins over players such as and. One of the best Snake players in Japan. Placed 7th at, 17th at both and, 25th at, and 33rd at. Has wins on, and. The best Snake player in Switzerland.
Placed 7th at, 13th at, 33rd at, and 49th at. One of the two best Snake players in. Placed 9th at, 25th at, and 33rd at with wins over players such as,. Currently ranked 6th on the. The best Snake player in. Placed 5th at, and 33rd at. Placed 17th at, 33rd at both and.
(#46) - Has a strong Snake secondary. Placed 1st at, 3rd at, 9th at, and 13th at as one of his characters. Defeated, and. One of the two best Snake players in Michigan. Placed 4th at, 7th at both and, 9th at, 17th at, 33rd at, and 49th at.
Ranked 7th on the. (#44) - Co-mains Snake with and is considered the best Snake player in Europe.
Placed 3rd at and 9th at both and using Snake as one of his characters. Has a win over. One of the best Snake players in the world. Placed 1st at both and, 4th at, and 7th at both.
Has wins over,. Ranked 2nd on the. One of the best Snake players in Canada. Placed 4th at and 9th at both and.
The best Snake player in New England. Placed 4th at, 9th at, 13th at, and 25th at. The best Snake player in Tennessee. Placed 3rd at, 33rd at, 49th at, and 65th at. (#30) - Co-mains Snake with and is currently considered the best Snake player in the world.
Placed 1st at both and, 3rd at, and 5th at. Has wins over, and. (#40) - Co-mains Snake with and is one of the best Snake players in the world.
Placed 9th at both and, and 25th at both and. Considered the best Snake player in Japan and one of the best in the world. 3rd at, 9th at, 13th at, and 49th at. Has a win on. Placed 17th at both and with both Snake and.
One of the best Snake players in Japan. Placed 7th at and 9th at. Has defeated twice. Co-mains Snake with Wolf and placed 4th at, 9th at, 17th at, and 33rd at using Snake as one of his characters. Placed 7th at, 17th at, and 25th at. The best Snake player in the Midwest.
Placed 17th at. Ranked 1st on the.Inactive.
The best Snake player in the world prior to his initial retirement. Placed 1st at, 2nd at, 3rd at, and 5th at. Has wins over,.
Formerly ranked 1st on the. Formerly the best Snake player in the Midwest. Placed 2nd at and 3rd at. Has since become inactive from competitive play.
Used Snake as a secondary to his before switching to. Placed 2nd at and 25th at.: Weapons and Equipment OSP. Snake's congratulations screen.Snake's opponents all use projectile weapons. Additionally, all the items that spawn are either projectile weapons or explosives, to go with the theme of the route. OSP stands for On-Site Procurement, which is the condition for many of Snake's missions in the series. The boss of his route, also fits with the theme due to it using projectile weapons and explosives during his fight, or it may also be a reference to how Galleom resembles a Metal Gear.RoundOpponentStageMusicNotes1(x2)2345(x2) and (x2)Horde Battle.6SnakeShadow Moses IslandThe CPU will be default Snake if the player chooses the green alternate costume.FinalBaseNote: All stages except for the final round will play a song from the Metal Gear series, no matter what universe the stage originated from.roll after completing Classic Mode.
Completing it as Snake has accompany the credits. Finding Snake in World of LightSnake was among the fighters that were summoned to the cliffside to fight against the army of.During the opening cutscene Snake was present on the cliffside when absorbed the Master Hands and unleashed his beams of light. While the other fighters were attempting to deflect or dodge the beams, Snake hid in his cardboard box; this obviously proved useless, as a beam of light vaporized him and his box, placing him under Galeem's imprisonment along with the rest of the fighters, except for.Snake can be found in the sub-area reminiscent of his series, where is fought. Trivia. Snake was announced to return in Ultimate on June 12th, 2018, which was also the 10 year anniversary of Metal Gear Solid 4: Guns of the Patriots. Snake is the only returning third-party character to have his completely changed. While and have different mechanics, they retain the same concept.
The official Smash Bros. Website lists Snake as being the 31st character to join the series, which is coincidentally the same amount of years from the first installment of the series was released, back in 1987, to Snake's return to Smash, in 2018.
Snake shares his Classic Mode unlock tree with and, who are also third-party characters from a franchise. Snake is the only returning third-party character not to appear in Super Smash Bros. 4. Snake is the only character in Smash history whose has been entirely changed: the FOX logo was altered to the '!'
This page is under construction.Please excuse its informal appearance while it is being worked on. We hope to complete it as soon as possible!Snake (USBIV)UniverseAppearances in SSBSuper Smash Bros. BrawlAvailiabilityDownloadableFinal SmashGrenade LauncherTierC (79)Snake (or known as Solid Snake) is a downloadable playable character in and makes his second appearance since Brawl. He was confirmed at the first wave of the DLC characters, alongside with.
In the, Solid Snake is the main protagonist and he's known as the Legendary Mercenary, and an old-soldier and former spy.He has a major new appearance, differently from Brawl, new costumes imported from Metal Gear Solid V: Ground Zeroes and Phantom Pain. Not only that but the old design of Snake from Brawl is also an alternate costume.Snake's voiceclips have changed since Brawl. Kiefer Sutherland reprises the lead in this game, where he did in MGSV.Snake ranks the 79th place of the 103rd in the, putting him at the top of the mid tier classment (C) behind and after.
This is a significant drop for Snake being a top tier in Brawl.Snake possesses tons of camping and zoning tools thanks to his traditional grenades and mines. He has an incredible power based on percentage and knockback.
His mines are pretty inpredictable to opponents. His grabs and throws help Snake to send it to these mines and get a succseful KO. His tils are the strongest in the game including his jab, resulting a succesful KO at higher percents.However, Snake has still some flaws. His has being decreased scored even to.
His falling speed makes Snake a little uncomfortable off-stage. He can fall easily and can't recover well. His recovery is pretty predictable and can be only knocked out with a strong attack, making Snake a easy gimpable character. His aerials have terrible lag making Snake vunerable during these frames. And Snake's down special, C4, no longer helps through his recovery skills because it has no longer effect for him as an attack, preventing infinite recovery skills and balancing the game. Overall in his matchups, Snake does well against higher tiers but gets problems with characters with fast attacks, unescapable combos for heavy weight characters like.
But still, Snake does a decent representation at the tournaments, mostly major ones.