Mad Father

Go into the Nursery and take Snowball. Go into the Bedroom (left of the Nursery) and leave,then come back in to get the Archives Key.Gem Location: Nursery (Required)Go west across the Entrance Hall to the 2F West Passage.

Mad Father is an indie game made within the Wolf RPG Editor by Sen (The Miscreant's Room).It is a game in which a young girl named Aya reminisces about her mother who died of sickness a few years previous. On the eve of her mother's death, when the sun has rested and the vengeful moonlight now rests on the old manor of the Drevis residence, she visits her father's laboratory and wishes to.

Go into the Archives and lookthrough the shelves for the Code Memo. Make sure to read The Flame Egg.Gem Location: Entrance Hall – at the very bottom.Use the note’s hints to figure out the code for the safe in the Bedroom 7482, then open itfor the Lamp and Mom’s Perfume.In the Reception Room (accessed through left door in Entrance Hall), push the table overto the top-left dresser and stand on it to get the Kukri Knife.Go to the Bathroom (left of the Reception Room) and get the Cafeteria Key.

Cut the spiderweb in the Changing Room (left of the Archives) with the Kukri Knife and get the Empty Lighter.NOTED: Be careful with the two zombie. When you made it into the kitchen make sureto save first before continue the game.Go to the cafeteria (through center door in the Entrance Hall).Gem Location: Cafeteria – Open the curtain on left side.Go to the Kitchen (right side in cafeteria). Get the Oil on the rightmost shelves.Gem Location: Kitchen – SinkWith the Lamp from the safe, go into the door under the Kitchen rug. Send Snowball into thehole in Outside Storehouse to get the Lighter Oil. Fill the Empty Lighter with it.NOTED: Save first before continue the game.Go into the door on the right of the Entrance Hall to reach the basement stairs. Burn themonster with the Lighter and Oil.

Mad Father

Go back to the basement. Go the the Laboratory for the cutscene and go to theTaxidermy Room to get the Wood Bucket and the Eyeball Bottle. Then go back tothe Laboratory check on Maria to get the Room Key.NOTE: You need to check on Maria after the cutscene in the Laboratory twice foran item important to getting the true ending.

Make sure to find out where to use it beforethe ending.Proceed to loop around to the Storeroom. Get the Ladder there.Return to 2F and go all the way right to the Attic.

Use the Ladder to get up, then push themovable pot off the edge to break it open and get the Mini Chainsaw.Backtrack to the B1F Corridor (through the Storeroom) and use the chainsaw to break thewooden barricade.When you find the crying girl in the cell, make sure to (attempt to) show her the EyeballBottle.Go to the Reception Room on 1F. Check the painting and move it aside. In the Courtyard,use the Wood Bucket at the water and carry it to put out the fire in the Reception Room.Drop the Eyeball Bottle down the hole in the fireplace.Gem Location: CourtyardReturn to the cell and let the girl come out, then pull the lever inside the cell to open the door.After finding that the corridor loops, go left and talk to the woman to get her to follow you.Once she’s gone, the corridor will no longer loop. Go to the Toilet (bottom-right room from B2F Passage). Use the Forceps to get the Rusty Key out of the toilet and wash it in the bucket. Use it to open the door in B2F Passage.On your second visit to the Cafeteria, cut down the hunk of ham with the chainsaw. In the hallway of rats, grab the Door Key in the middle and retreat.

(You can’t force your way all the way through.)Go into the room on the right, smash the barrels, and push the shelf left to find a crack in the wall. Heartstart defibrillator pads. Chainsaw it to get back Mom’s Perfume.

Apply it to get past the rats.In the Guest Rooms, reopen the fourth door from the left after it closes. Run away from the monster into that room. Sleep on the bed to make it move. Bait the monster into the fifth room and pull the pot back as you retreat.Lastly, run out and close the door to the fifth room (try to walk through and it’ll do it automatically) to trap the monster.Try to go through the door in B3F Hall, then take the Creepy Doll. Go back to B3F Passage to find a new path. Pull the Scalpel out of Ines in the Incinerator Room and try to open the door.When you reach the patrolling doll, go up the ladder when it’s looking away. Pull the plank and move sandbags onto it to weigh it down.

Chainsaw the chandelier when the doll is underneath.Get the Hammer in the area with the mad dog. Go to the Cultivation Room and solve the tile puzzle to open the door. Use the Hammer to smash the cracked pot to get the Earplugs.Don’t uproot the mandrake in the Cultivation Room, but do take it with you. In the Dead End, place it on the far-right edge of the cliff to kill (?) the dog and not you. Use the Scalpel on the dog to get the Incinerator Key.Go back to the Incinerator Room, open the door, and throw the Creepy Doll into the fires of Mt.

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Return to the door it was guarding on B3F.

Contents SummaryMad Father is a horror game developed via RPG Maker. It follows the story of a young girl, trying to save her mad scientist of a father from the vengeance of his own victims.It is heavily hinted to take place in the same universe as Misao, due to returning characters (albeit under a different name) appearing in Misao.Powers of the VerseA generally weak verse, with low speed and wall level statistics. A few characters manage to reach higher levels, however, most notably Monika Drevis.Supporters/Opponents/Neutral Supporters.Opponents.Neutral Characters.Discussions about Mad Father.